| Age | Commit message (Expand) | Author |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia |
| 2026-06-24 | refactor: pulled techs out to yaml files, unified numerous combat functions, ... | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-21 | feat: better score output | historia |
| 2026-06-20 | feat: aps system implemented | historia |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-18 | feat: crafting roughly implemented (leather, gems, gold, clay, spinning). | historia |
| 2026-06-16 | feat: major xterm256 color overhaul, see worldbuilding docs. | historia |
| 2026-06-16 | feat: overhauled ansi color, added prompt options | historia |
| 2026-06-15 | removed game speed for being broken and an antifeature anyway. added color su... | historia |
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially insanel... | historia |
| 2026-06-14 | refactor: added docs, split up some components in game package | historia |
| 2026-06-11 | feat: web client, get/drop updates and fixes | historia |