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authorhistoria <[not public]>2026-06-14 22:38:23 -0400
committerhistoria <[not public]>2026-06-14 22:38:23 -0400
commita6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 (patch)
tree89601a502bbfcb50302cf03f09b6febc6040eeb0 /internal/game/action_talk.go
parent1aba2bdd23aebed4032333e74aa553c40a31fcbd (diff)
downloadthehouseoficarus-a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77.tar.gz
feat: fractional ticks and server game_speed implemented. potentially insanely janky.
Diffstat (limited to 'internal/game/action_talk.go')
-rw-r--r--internal/game/action_talk.go2
1 files changed, 2 insertions, 0 deletions
diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go
index 4980c5a..8aa95be 100644
--- a/internal/game/action_talk.go
+++ b/internal/game/action_talk.go
@@ -19,6 +19,7 @@ func (g *Game) startMobTalk(sess *net.Session, p *player.Player, mob *world.MobI
}
if node, ok := cfg.Nodes["start"]; ok {
+ p.ActionState = &ActionState{Type: ActionTalking, TargetName: mob.Name}
p.Action = &action.Action{
Type: "talk",
TargetID: mob.DefID,
@@ -39,6 +40,7 @@ func (g *Game) startTalk(sess *net.Session, p *player.Player, obj *object.Object
}
if node, ok := cfg.Nodes["start"]; ok {
+ p.ActionState = &ActionState{Type: ActionTalking, TargetName: obj.Name}
p.Action = &action.Action{
Type: "talk",
TargetID: obj.ID,