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authorhistoria <[not public]>2026-06-24 22:55:35 -0400
committerhistoria <[not public]>2026-06-24 22:55:35 -0400
commit15b7e221b799ef107dec44ecdb294026dfd3d059 (patch)
tree3748e464a77f0f082bea1567e9d6990052054961 /internal/game/action_talk.go
parent9d4b799db4868bcab291b83599ff088763cd4ed6 (diff)
downloadthehouseoficarus-15b7e221b799ef107dec44ecdb294026dfd3d059.tar.gz
refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object
Diffstat (limited to 'internal/game/action_talk.go')
-rw-r--r--internal/game/action_talk.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go
index d57181a..560b34d 100644
--- a/internal/game/action_talk.go
+++ b/internal/game/action_talk.go
@@ -65,8 +65,8 @@ func (g *Game) showTalkNode(sess *net.Session, node action.TalkNode) {
}
g.applyNodeAction(sess, node.Action)
- if g.WorldFlags["guard_hostile"] != nil {
- delete(g.WorldFlags, "guard_hostile")
+ if v, ok := g.Flags.Get("guard_hostile"); ok && v != nil {
+ g.Flags.Delete("guard_hostile")
p := sess.Player
if p != nil && p.Action != nil && p.Action.Data["steal_guard"] == true {
guardMob := g.findGuardInRoom(p.RoomID, "guard")
@@ -220,7 +220,7 @@ func (g *Game) applyNodeAction(sess *net.Session, na *action.NodeAction) {
}
for k, v := range na.SetFlags {
- g.WorldFlags[k] = v
+ g.Flags.Set(k, v)
}
for k, v := range na.SetPlayerFlags {
p.EnsureFlags()