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authorhistoria <[not public]>2026-06-15 02:57:35 -0400
committerhistoria <[not public]>2026-06-15 02:58:50 -0400
commit4cc1ddcd185509080b4b3e15d1646567edd51c9d (patch)
tree2a564846ad4fd159a2d7e55451bfa9569fe8c0b8 /internal/game/action_talk.go
parent445c4612cc5cf2c226f85894b6ad1e2419a374e2 (diff)
downloadthehouseoficarus-4cc1ddcd185509080b4b3e15d1646567edd51c9d.tar.gz
removed game speed for being broken and an antifeature anyway. added color support.
Diffstat (limited to 'internal/game/action_talk.go')
-rw-r--r--internal/game/action_talk.go20
1 files changed, 10 insertions, 10 deletions
diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go
index 8aa95be..4102841 100644
--- a/internal/game/action_talk.go
+++ b/internal/game/action_talk.go
@@ -54,7 +54,7 @@ func (g *Game) startTalk(sess *net.Session, p *player.Player, obj *object.Object
}
func (g *Game) showTalkNode(sess *net.Session, node action.TalkNode) {
- sess.WriteLine(fmt.Sprintf("\n%s", node.Message))
+ sess.WriteLine(fmt.Sprintf("\n%s", g.colorTag(sess, node.Message)))
if node.Action != nil {
g.applyNodeAction(sess, node.Action)
@@ -62,7 +62,7 @@ func (g *Game) showTalkNode(sess *net.Session, node action.TalkNode) {
if len(node.Options) == 0 {
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -82,7 +82,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
p, ok := sess.Player.(*player.Player)
if !ok || p.Action == nil || p.Action.Type != "talk" {
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -91,7 +91,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
if lower == "bye" || lower == "exit" || lower == "end" || lower == "quit" {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -100,7 +100,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
if err != nil {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -109,7 +109,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
if !ok {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -117,7 +117,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
if err != nil || idx <= 0 {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -138,14 +138,14 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
if chosen == nil {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
if chosen.End {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
return
}
@@ -159,7 +159,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
g.CancelAction(p)
sess.State = net.StateGame
- sess.Write("\r\n> ")
+ g.writePrompt(sess)
}
func (g *Game) applyNodeAction(sess *net.Session, na *action.NodeAction) {