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| author | historia <[not public]> | 2026-06-18 20:26:03 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-18 20:26:03 -0400 |
| commit | 97a1a908b9e6e6d3516628c139c9b64262b4fe08 (patch) | |
| tree | d82953974edbfb4051dff1a48f1b264b9c264d28 /internal/game/action_talk.go | |
| parent | 17e7725f252c7f5d3be2e9c37d62751c631f196f (diff) | |
| download | thehouseoficarus-97a1a908b9e6e6d3516628c139c9b64262b4fe08.tar.gz | |
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
Diffstat (limited to 'internal/game/action_talk.go')
| -rw-r--r-- | internal/game/action_talk.go | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go index 30bf206..2d4a814 100644 --- a/internal/game/action_talk.go +++ b/internal/game/action_talk.go @@ -210,4 +210,10 @@ func (g *Game) applyNodeAction(sess *net.Session, na *action.NodeAction) { g.AccountStore.SaveCharacter(p) sess.WriteLine(fmt.Sprintf("You regain %d hitpoints.", na.Heal)) } + if na.Cost > 0 { + if p.Credits >= na.Cost { + p.Credits -= na.Cost + g.AccountStore.SaveCharacter(p) + } + } } |
