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| author | historia <[not public]> | 2026-06-14 21:07:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-14 21:07:26 -0400 |
| commit | 1aba2bdd23aebed4032333e74aa553c40a31fcbd (patch) | |
| tree | c004f4c2a139df5c3cf4029b2611bdfa09b40f86 /internal/game/action_talk.go | |
| parent | a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (diff) | |
| download | thehouseoficarus-1aba2bdd23aebed4032333e74aa553c40a31fcbd.tar.gz | |
refactor: added docs, split up some components in game package
Diffstat (limited to 'internal/game/action_talk.go')
| -rw-r--r-- | internal/game/action_talk.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go index f4929e9..4980c5a 100644 --- a/internal/game/action_talk.go +++ b/internal/game/action_talk.go @@ -111,7 +111,7 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) { return } - idx, err := parseIndex(input) + idx, err := parseChoiceIndex(input) if err != nil || idx <= 0 { g.CancelAction(p) sess.State = net.StateGame @@ -193,7 +193,7 @@ func (g *Game) applyNodeAction(sess *net.Session, na *action.NodeAction) { g.AccountStore.SaveCharacter(p) g.World.SeedGroundItems(p.RoomID) g.seedRoomMobs(p.RoomID) - g.ensureRoomObjects(p.RoomID) + g.seedRoomObjects(p.RoomID) if g.Hub != nil { g.Hub.EnterRoom(sess, p.RoomID) } |
