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2026-07-17feat: update mob aggro from 1-tick to 33% chance per tick to interact with ↵historia
run system
2026-07-17feat: add automatic flee on third failed flee attempthistoria
2026-07-17feat: update mob flee mechanics with new energy systemhistoria
2026-07-17feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵historia
update graceful set
2026-07-08feat: unify on use, on look, and on kill. all support same ↵historia
conditions/actions now.
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-07feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵historia
'pull' map rooms
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for ↵historia
discovered hidden exits.
2026-07-01feat: god <level> lets admins set all stats to levelhistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵historia
haven't yet discovered.
2026-06-29fix: long fields truncated better in tableshistoria
2026-06-29fix: room addlocalobj command handles multi-word names and aliaseshistoria
2026-06-29wrap_width and table improvements, targeting 80 character default widthhistoria
2026-06-29feat: self-signed certificateshistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵historia
changed to 'local' objects
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, ↵historia
user colors for maps
2026-06-27feat: exits added to prompthistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: custom map symbol improvements with 'symbol' commandhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-22fix: safespot fixeshistoria
2026-06-21feat: safespot system implementedhistoria
2026-06-21feat: combat health bar. color improvements.historia
2026-06-20feat: stop command addedhistoria
2026-06-20feat: added verbs command (probably janky)historia
2026-06-19feat: science combat/triggers overhauled. decks now use autotrigger attacks.historia
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: farming roughly implementedworkhorse
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: science skill roughly implementedhistoria
2026-06-19feat: scavenge/scrap system startedhistoria
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: fletching added including zero-time bolt feathering, which probably ↵historia
will break lots of things
2026-06-18cleaned up various crafting menushistoria
2026-06-17feat: smithing added, item/object interaction reworked. recipes and menus ↵historia
refactored.
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color ↵historia
support.
2026-06-15feat: walk command, improved tables and columnshistoria
2026-06-15feat: unicode option, fixed up options and tableshistoria
2026-06-14feat: fractional ticks and server game_speed implemented. potentially ↵historia
insanely janky.
2026-06-12feat: firemaking skill implemented. overhauled how ground items and despawn ↵historia
are handled.
2026-06-11feat: big map and options changeshistoria