diff options
| author | historia <[not public]> | 2026-06-15 02:57:35 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-15 02:58:50 -0400 |
| commit | 4cc1ddcd185509080b4b3e15d1646567edd51c9d (patch) | |
| tree | 2a564846ad4fd159a2d7e55451bfa9569fe8c0b8 /data/help | |
| parent | 445c4612cc5cf2c226f85894b6ad1e2419a374e2 (diff) | |
| download | thehouseoficarus-4cc1ddcd185509080b4b3e15d1646567edd51c9d.tar.gz | |
removed game speed for being broken and an antifeature anyway. added color support.
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/color.yaml | 24 | ||||
| -rw-r--r-- | data/help/ticks.yaml | 4 |
2 files changed, 21 insertions, 7 deletions
diff --git a/data/help/color.yaml b/data/help/color.yaml index 8171ab9..e56512a 100644 --- a/data/help/color.yaml +++ b/data/help/color.yaml @@ -8,6 +8,24 @@ description: | Values: none, ansi, xterm256 Controls the color output format used by the game. - none - No color output - ansi - Standard 16-color ANSI codes - xterm256 - 256-color xterm codes + none - No color output, tags are stripped. + ansi - Standard 16-color ANSI (works in most telnet clients + web client). + xterm256 - 256-color xterm codes (works in PuTTY, iTerm, Kitty, etc., + but not in the web client). + + You can embed color tags in your prompt string, character description, + and other free-text fields: <red>text</red> <bold>text</bold> + Tags are stripped if color mode is "none". + + Available foreground colors: + black, red, green, yellow, blue, magenta, cyan, white, + bright_black, bright_red, bright_green, bright_yellow, + bright_blue, bright_magenta, bright_cyan, bright_white + + Available styles: + bold, dim, italic, underline + + Examples: + option color ansi + option prompt <green>Ready> </green> + description <red>A tall warrior</red> with <bright_yellow>golden hair</bright_yellow>. diff --git a/data/help/ticks.yaml b/data/help/ticks.yaml index fd128c2..5cd64b6 100644 --- a/data/help/ticks.yaml +++ b/data/help/ticks.yaml @@ -16,9 +16,5 @@ description: | - Search timers - Depletion and respawn timers - The game_speed config option scales ALL tick timers proportionally. - A game_speed of 2.0 makes everything resolve twice as fast; 0.5 makes - everything twice as slow. - Use the "option" command to configure tick-related display settings. Use "help option" for a list of all player options. |
