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| author | historia <[not public]> | 2026-06-19 13:28:06 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 13:28:06 -0400 |
| commit | 3a58125d14bb307f861b38c6c5b0a63babde7e08 (patch) | |
| tree | bd89e866447d55e6dffd447d8ef5fabf9b8fbe9d /data/help | |
| parent | 575a71dcfed3b9fa44af244836f638a23df05a9a (diff) | |
| download | thehouseoficarus-3a58125d14bb307f861b38c6c5b0a63babde7e08.tar.gz | |
feat: all skills kind of implemented, random prototype content added
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/agility.yaml | 35 | ||||
| -rw-r--r-- | data/help/bank.yaml | 17 | ||||
| -rw-r--r-- | data/help/construct.yaml | 22 | ||||
| -rw-r--r-- | data/help/drink.yaml | 28 | ||||
| -rw-r--r-- | data/help/hacking.yaml | 23 | ||||
| -rw-r--r-- | data/help/jack.yaml | 25 |
6 files changed, 150 insertions, 0 deletions
diff --git a/data/help/agility.yaml b/data/help/agility.yaml new file mode 100644 index 0000000..2dc298e --- /dev/null +++ b/data/help/agility.yaml @@ -0,0 +1,35 @@ +id: agility +title: "Agility" +body: | + Agility is trained by completing obstacle courses. Each course is a sequence + of rooms with obstacles that you traverse using special commands. + + COMMANDS + scramble, jump, swing, balance, climb, crawl, vault, leap, slide + Each obstacle room tells you which command to use. Type it to begin + the obstacle. After a few ticks of sequenced messages, you'll either + succeed and move to the next obstacle, or slip and fall. + + COURSES + Ventilation Shaft Level 1 - 5 obstacles, 80 XP/lap + Rooftop Level 20 - 6 obstacles, 230 XP/lap + Reactor Level 50 - 7 obstacles, 675 XP/lap + + FAILING + Each obstacle has a chance to fail. If you fail, you take minor damage + and are teleported back to the Agility Training Grounds. Fail chance + decreases as your agility level increases above the course requirement. + + LAP TRACKING + The game tracks how many laps you've completed on each course. Your + lap count is displayed when you finish a course. + + TIPS + - The "down" exit in any obstacle room returns you to the Training + Grounds without penalty (but no XP either). + - Agility level also determines how many steps you can queue with the + "walk" command. + - Graceful equipment and Cape of Agility reduce movement speed. +related: + - skills + - walk diff --git a/data/help/bank.yaml b/data/help/bank.yaml new file mode 100644 index 0000000..7b505ae --- /dev/null +++ b/data/help/bank.yaml @@ -0,0 +1,17 @@ +name: "bank" +category: "Interaction" +description: | + Store items in your personal bank vault to free up inventory space. + + Find a bank booth and type 'bank' or 'use bank' to access + your bank. While banking, these commands are available: + + browse List your bank contents + list Same as browse + deposit <item> Move an item from your inventory to the bank + deposit all Deposit everything from your inventory + withdraw <item> Move an item from the bank to your inventory + leave Exit the bank interface + + Bank booths can be found in Town Square and the Forge. + Items in storage are safe and accessible from any bank booth. diff --git a/data/help/construct.yaml b/data/help/construct.yaml new file mode 100644 index 0000000..7bd18b2 --- /dev/null +++ b/data/help/construct.yaml @@ -0,0 +1,22 @@ +name: "construct" +category: "Production" +description: | + Construct furniture and process logs into planks at a workbench. + + Use 'construct' or 'make' at a workbench to build items. + + You'll need a saw to turn logs into planks. Planks can then be + assembled into furniture like shelves, tables, and chairs. + + Higher level planks (oak, teak, mahogany) produce more valuable + furniture and require higher construction levels. + + Alternative ways to get planks: + - Visit the sawmill operator in the lumberyard (east of Construction + Site) to convert logs to planks for a credit fee + - Use the Plank Make science mod (Lv86) to convert logs at 70% + of the sawmill cost using junk and credits + + You can also buy a house from the estate broker at the Construction + Site. Your house includes a private workshop with a workbench and + bank booth. diff --git a/data/help/drink.yaml b/data/help/drink.yaml new file mode 100644 index 0000000..98843b3 --- /dev/null +++ b/data/help/drink.yaml @@ -0,0 +1,28 @@ +name: "drink" +category: "Skills" +description: | + Drink potions to gain temporary stat boosts or restore resources. + + Usage: drink <potion> + + Potions provide various effects: + - Stim potions: boost Attack + - Amp potions: boost Strength + - Shield potions: boost Defense + - Tech serum: boosts Technology + - Science serum: boosts Science + - Targeting serum: boosts Ranged + - Restoration compound: boosts all combat stats + - Bio serum / Nano restore / Full restore: restore hitpoints + - Stim cells: restore battery power + + Stat boosts are percentage-based and last for a limited number + of ticks. Use "score" to see your active buffs and remaining time. + + Drinking has a 3-tick cooldown between uses. + + Drinking during combat replaces your next attack. Drinking outside + combat cancels any current action (except combat) and takes effect + on the next tick. + + See also: pharmacy, mix, clean, score diff --git a/data/help/hacking.yaml b/data/help/hacking.yaml new file mode 100644 index 0000000..c3aa67a --- /dev/null +++ b/data/help/hacking.yaml @@ -0,0 +1,23 @@ +id: hacking +title: "Hacking" +body: | + Hacking is trained by jacking into terminals and completing + their minigames. Different terminals offer different challenges + at different difficulty levels. + + Find terminals scattered around the world. Use the 'jack' command + to connect. Each terminal runs a unique puzzle -- solve it for XP. + Winning gives full XP; losing or quitting early gives a small + consolation amount. + + Talk to the Netrunner in the Hacking Lab for tips on each + terminal's challenge. + + XP scales slightly with your Hacking level above the terminal's + requirement, but the main progression is unlocking harder terminals + with bigger rewards. + + See also: help jack +related: + - jack + - skills diff --git a/data/help/jack.yaml b/data/help/jack.yaml new file mode 100644 index 0000000..33f404a --- /dev/null +++ b/data/help/jack.yaml @@ -0,0 +1,25 @@ +id: jack +title: "Jack" +body: | + Jack into a terminal to start a hacking minigame. + + Usage: jack [terminal] + + Connects to a hacking terminal in the room and starts its + minigame. Each terminal type offers a different challenge + and requires a minimum Hacking level. + + If there's only one terminal in the room, you can just type 'jack'. + + While jacked in, all input goes to the minigame. Type 'jack out' + or 'quit' to disconnect early. + + Terminal types: + Basic terminal - Level 1 - Hunt the Rogue AI + Advanced terminal - Level 20 - Code Breaker + Secure terminal - Level 40 - Signal Bluff + + See also: help hacking +related: + - hacking + - skills |
