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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-10-10
feat: add casino game: crazy time
HEAD
main
historia
2026-10-09
feat: new casino game: coin flip
historia
2026-10-09
feat: pachinko slots randomized, 9th slot removed, RTP set to 100% if played ↵
historia
perfectly
2026-10-05
feat: cryptocurrency exchange added to casino
historia
2026-10-05
feat: prediction exchange with live polymarket data
historia
2026-10-04
feat: new casino game: cash hunt, fixed verb issue with pai gow
historia
2026-10-03
feat: new casino game: plinko
historia
2026-10-03
feat: partial commands now always work
historia
2026-10-03
feat: added big 6 wheel to the casino
historia
2026-10-03
feat: add casino_hints option and standardize casino command syntax
historia
2026-10-03
fix: craps felt and wager description cleanup
historia
2026-10-02
feat: craps table color improvements, die improvements
historia
2026-10-02
feat: polish 'list' output, drop sitout command
historia
2026-10-02
feat: better 'list' bet table, multiple bets in baccarat
historia
2026-10-01
feat: consistent wager outcome table across casino games
historia
2026-10-01
fix: casino pai gow sorting, universal unbet, table/rules split, remove solo ↵
historia
timers
2026-10-01
feat: set and autoset in pai gow, better showdown arrangement, better formatting
historia
2026-10-01
fix: trim extra info from games, A2345 support in pai gow, remove bet timers ↵
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for single player games
2026-10-01
feat: pai gow poker added to the casino
historia
2026-10-01
feat: concise table/machine names, casino command shortcuts, remove payout ↵
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video poker command
2026-10-01
feat: video poker machines added to casino
historia
2026-09-30
feat: look, rules, and list commands updated for casino games
historia
2026-09-30
feat: blackjack and baccarat rules felt added, casino layout simplified
historia
2026-09-30
fix: simplified simplified craps, removed unnecessary commands and instructions
historia
2026-09-30
chore: remove dead casino code and fold duplicated menu/odds logic
historia
2026-09-30
feat: additional craps variants added, standardizard casino command hints
historia
2026-09-30
feat: bank craps added to casino
historia
2026-09-30
feat: restyle roulette presentation
historia
2026-09-29
feat: roulette history tracker
historia
2026-09-29
feat: better roulette racetrack graphics and payout table
historia
2026-09-29
feat: roulette racetrack betting, rename casino to domita fortuna
historia
2026-09-29
feat: roulette bets street, corner, split, etc.
historia
2026-09-29
fix: roulette table box drawing characters
historia
2026-09-29
feat: roulette in domita casino
historia
2026-09-19
refactor: simplifcation, change how rooms are stored in player yaml, remove ↵
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legacy code
2026-09-15
fix: help topics (newplayer, title/body files), help aliases, and table ↵
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width rebalancing
2026-08-03
feat: new color 'command', color tag system implemented
historia
2026-07-18
feat(admin): admin color page more accurately represents game
historia
2026-07-17
feat: update mob aggro from 1-tick to 33% chance per tick to interact with ↵
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run system
2026-07-17
feat: add automatic flee on third failed flee attempt
historia
2026-07-17
feat: update mob flee mechanics with new energy system
historia
2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-07
feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵
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'pull' map rooms
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
historia
discovered hidden exits.
2026-07-01
feat: god <level> lets admins set all stats to level
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
historia
haven't yet discovered.
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