diff options
| author | historia <[not public]> | 2026-06-19 21:20:32 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 21:20:32 -0400 |
| commit | 5ea082ab4e82409aebc889b496f43e52b003d4f7 (patch) | |
| tree | 942f2c4a18ecbee42ba25726048d09827ea68894 /data/help | |
| parent | 8ee8982b8759bcae116647cc993867f4c8b0a6ce (diff) | |
| download | thehouseoficarus-5ea082ab4e82409aebc889b496f43e52b003d4f7.tar.gz | |
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/autotrigger.yaml | 25 | ||||
| -rw-r--r-- | data/help/mods.yaml | 9 | ||||
| -rw-r--r-- | data/help/science.yaml | 20 | ||||
| -rw-r--r-- | data/help/trigger.yaml | 28 |
4 files changed, 57 insertions, 25 deletions
diff --git a/data/help/autotrigger.yaml b/data/help/autotrigger.yaml index 604d42d..08ca57e 100644 --- a/data/help/autotrigger.yaml +++ b/data/help/autotrigger.yaml @@ -1,21 +1,30 @@ name: "autotrigger" category: "Commands" description: | - Set a mod to autotrigger during combat. + Set a mod to autotrigger during deck combat. Usage: autotrigger <mod> + autotrigger none autotrigger off autotrigger - Set a combat mod to automatically trigger each attack tick - during combat. When autotrigger is active, attacking a mob will - use science combat instead of melee, consuming junk each tick. + When a deck (science weapon) is equipped, set a combat mod to + automatically trigger each attack round. The mod fires at your + deck's weapon speed, consuming junk each round. - If you run out of junk, autotrigger disables and you switch to - melee attacks. + If you run out of junk, you flail with your fists in desperation + (unarmed attack with no bonuses). If no autotrigger is set while + a deck is equipped, you get the same result. + + Without a deck equipped, the autotrigger setting has no effect — + use 'trigger <mod>' in combat to queue a one-shot mod instead. + + Module matching searches by partial name (all words). If ambiguous, + the highest-level module you can cast is selected. autotrigger - Show current autotrigger setting - autotrigger solar bolt - Set autotrigger to Solar Bolt - autotrigger off - Disable autotrigger + autotrigger solar - Set autotrigger to highest castable + solar mod (e.g. Solar Strike at Lv1) + autotrigger none - Disable autotrigger See also: trigger, mods, science diff --git a/data/help/mods.yaml b/data/help/mods.yaml index 42873da..d545b54 100644 --- a/data/help/mods.yaml +++ b/data/help/mods.yaml @@ -4,11 +4,12 @@ description: | Display available science modules. Usage: mods [all] - modlist [all] + modules [all] + module [all] + mod [all] Display science modules you have the level to use, organized - by category (Combat, Processing, Utility, Transport, - Enchantment). + by category (Combat, Utility, Transport, Enchantment). Use 'mods all' to see all modules, including ones above your current Science level (locked modules are dimmed). @@ -16,4 +17,6 @@ description: | Shows the junk cost for each module (adjusted for your equipped deck). Also shows your current autotrigger setting. + Aliases: mods, mod, module, modules + See also: trigger, autotrigger, science diff --git a/data/help/science.yaml b/data/help/science.yaml index e34aa6e..57588b3 100644 --- a/data/help/science.yaml +++ b/data/help/science.yaml @@ -11,9 +11,12 @@ description: | - All modules also cost 1 scrap metal, UNLESS you have a deck equipped - Wielding a deck (science weapon) removes the scrap - requirement - - Elemental decks also provide unlimited supply of their junk - type + requirement and enables autotrigger combat + - Elemental decks provide unlimited supply of their junk type + + Module matching: trigger and autotrigger search by partial name + (all words). If ambiguous, the highest-level module you can cast + is selected. E.g., "trigger bio" at Science Lv1 picks Bio Strike. Junk types: solarjunk, hydrojunk, ecojunk, biojunk (from scavenging) @@ -24,8 +27,15 @@ description: | Decks: basic deck, solar deck, hydro deck, eco deck, bio deck Advanced versions of each elemental deck also exist. - Combat: Use 'trigger <mod> <mob>' or set 'autotrigger <mod>' - then 'attack <mob>' + Deck combat: + - Equip a deck, set 'autotrigger <mod>', then attack + - Deck attacks at its weapon speed + - Autotrigger mod fires each round, consuming junk + - Without autotrigger or junk: unarmed attack with no bonuses + + Non-deck combat: + - 'trigger <mod>' queues a one-shot mod for your next attack + - Only one mod can be queued at a time Type 'mods' to see all modules you can currently use. diff --git a/data/help/trigger.yaml b/data/help/trigger.yaml index 176108e..9211c08 100644 --- a/data/help/trigger.yaml +++ b/data/help/trigger.yaml @@ -5,17 +5,27 @@ description: | Usage: trigger <mod> [target] - Trigger a science mod. Combat mods target a mob and initiate - science-based combat. Utility mods act on items in your - inventory or on yourself. + Trigger a science mod. Module matching searches by partial name + (all words); if ambiguous, the highest-level module you can cast + is selected. + + Combat mods behave differently depending on context: + - With a deck equipped: sets autotrigger and starts combat + (mod fires every round at deck speed) + - Without a deck: queues the mod as a one-shot for your next + attack, then combat continues as melee + - Already in combat without a deck: queues the mod for your + next attack round (only one can be queued at a time) + + Utility/transport/enchant mods resolve immediately. Examples: - trigger bio strike goblin - Attack with Bio Strike - trigger low process iron ore - Convert iron ore to credits - trigger transport town - Teleport to Town Square - trigger enchant 1 sapphire ring - Enchant a sapphire ring - trigger superheat copper ore - Smelt copper without furnace - trigger em grab bones - Pick up bones from the ground + trigger bio goblin - Attack with highest castable + bio mod (Bio Strike at Lv1) + trigger strike goblin - Pick highest castable Strike mod + trigger low process iron - Convert iron ore to credits + trigger transport town - Teleport to Town Square + trigger enchant 1 sapphire - Enchant a sapphire ring All mods cost junk (and 1 scrap metal unless you have a deck equipped). Type 'mods' to see your available mods and costs. |
