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authorhistoria <[not public]>2026-06-19 02:51:05 -0400
committerhistoria <[not public]>2026-06-19 02:51:05 -0400
commitdea4a06764c507699cf9adcd1fd0a572d227aff0 (patch)
tree25769809d34db70cf0bec7d8c6d3422c23780a55 /data/help
parent2ae4a052fd1c15c3c6ba0f1dd324d896371aaffc (diff)
downloadthehouseoficarus-dea4a06764c507699cf9adcd1fd0a572d227aff0.tar.gz
feat: scavenge/scrap system started
Diffstat (limited to 'data/help')
-rw-r--r--data/help/id.yaml26
-rw-r--r--data/help/scavenging.yaml39
2 files changed, 65 insertions, 0 deletions
diff --git a/data/help/id.yaml b/data/help/id.yaml
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+++ b/data/help/id.yaml
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+name: "id"
+category: "Commands"
+description: |
+ Identify scrap metal at an altar to produce junk.
+
+ Usage: id
+ identify
+
+ Stand at an altar with the matching identifier tool in
+ your inventory and scrap metal. Type 'id' to convert all
+ your scrap metal into junk on the next game tick.
+
+ Each altar type requires a specific identifier:
+ Solar Altar → solar identifier → solarjunk (level 1)
+ Hydro Altar → hydro identifier → hydrojunk (level 14)
+ Cosmic Altar → cosmic identifier → cosmicjunk (level 27)
+ Eco Altar → eco identifier → ecojunk (level 28)
+ Chaos Altar → chaos identifier → chaosjunk (level 35)
+ Bio Altar → bio identifier → biojunk (level 44)
+ Nature Altar → nature identifier → naturejunk (level 44)
+ Law Altar → law identifier → lawjunk (level 54)
+ Death Altar → death identifier → deathjunk (level 65)
+ Blood Altar → blood identifier → bloodjunk (level 77)
+
+ At higher scavenging levels, each scrap produces multiple junk.
+ See 'help scavenging' for the full multiplier table.
diff --git a/data/help/scavenging.yaml b/data/help/scavenging.yaml
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+++ b/data/help/scavenging.yaml
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+name: "scavenging"
+category: "Skills"
+description: |
+ Scavenging is the art of reclaiming useful circuitry from
+ salvaged scrap metal.
+
+ Step 1: Mine scrap metal from scrap piles (requires a pickaxe,
+ uses the Mining skill).
+ Step 2: Take scrap metal to an altar with the matching
+ identifier tool.
+ Step 3: Type 'id' to convert all scrap metal into junk.
+
+ Junk types and requirements:
+ Solarjunk — level 1, solar identifier (5 XP/scrap)
+ Hydrojunk — level 14, hydro identifier (8 XP/scrap)
+ Cosmicjunk — level 27, cosmic identifier (10 XP/scrap)
+ Ecojunk — level 28, eco identifier (12 XP/scrap)
+ Chaosjunk — level 35, chaos identifier (11 XP/scrap)
+ Biojunk — level 44, bio identifier (16 XP/scrap)
+ Naturejunk — level 44, nature identifier (16 XP/scrap)
+ Lawjunk — level 54, law identifier (18 XP/scrap)
+ Deathjunk — level 65, death identifier (22 XP/scrap)
+ Bloodjunk — level 77, blood identifier (28 XP/scrap)
+
+ Higher scavenging levels produce more junk per scrap:
+ Solarjunk: 2x at 22, 3x at 44, 4x at 66, 5x at 88, 6x at 99
+ Hydrojunk: 2x at 36, 3x at 66, 4x at 88
+ Cosmicjunk: 2x at 56, 3x at 78
+ Ecojunk: 2x at 56, 3x at 78
+ Chaosjunk: 2x at 66, 3x at 88
+ Biojunk: 2x at 78, 3x at 99
+ Naturejunk: 2x at 78, 3x at 99
+ Lawjunk: 2x at 88
+ Deathjunk: 2x at 99
+ Bloodjunk: 2x at 99
+
+ Scrap metal is not stackable — you can carry 28 per trip
+ (one per inventory slot). Each trip converts all scrap in
+ one tick.