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| author | historia <[not public]> | 2026-07-17 19:27:30 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-17 19:27:30 -0400 |
| commit | d553a976dd2f899e28dc8e023ee4ca2eb8951c38 (patch) | |
| tree | f6198d162efaa93701f6f837eb905cd42d006131 /data/help | |
| parent | 38c4982bfc089f856b6bfb7749d60d5daa2cc483 (diff) | |
| download | thehouseoficarus-d553a976dd2f899e28dc8e023ee4ca2eb8951c38.tar.gz | |
feat: update mob aggro from 1-tick to 33% chance per tick to interact with run system
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/combat.yaml | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml index ac4cf65..bbed338 100644 --- a/data/help/combat.yaml +++ b/data/help/combat.yaml @@ -44,4 +44,10 @@ description: | To escape combat, move in any direction. You must wait for the mob to miss an attack — on a miss the 1-2 tick run delay begins and you leave the room; on a hit the escape fails ("Can't escape!") and you - stay in combat. See 'help movement' for details. + stay in combat. Three hits in a row while fleeing triggers a + "power through" relief that lets you flee anyway on the third hit. + See 'help movement' for details. + + Aggressive mobs attack with a 33% chance per tick the player is in + their room — including the arrival tick, so straight-through runners + are not safe. |
