diff options
| author | historia <[not public]> | 2026-07-17 18:36:31 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-17 18:36:31 -0400 |
| commit | e6d0d46ac9977e77c7f19f41121ec466a3c53e56 (patch) | |
| tree | 86063e0dfda2206ccdda1b8e1070dc4da7dea9d9 /data/help | |
| parent | 6e6c4a157564100249bb58f412485055bb2d10cf (diff) | |
| download | thehouseoficarus-e6d0d46ac9977e77c7f19f41121ec466a3c53e56.tar.gz | |
feat: update mob flee mechanics with new energy system
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/attack.yaml | 5 | ||||
| -rw-r--r-- | data/help/combat.yaml | 5 | ||||
| -rw-r--r-- | data/help/movement.yaml | 22 | ||||
| -rw-r--r-- | data/help/walk.yaml | 5 |
4 files changed, 28 insertions, 9 deletions
diff --git a/data/help/attack.yaml b/data/help/attack.yaml index 1c41771..8ba664c 100644 --- a/data/help/attack.yaml +++ b/data/help/attack.yaml @@ -12,7 +12,10 @@ description: | name (e.g. "attack 1.man"). Plain "attack man" targets the first. Attacks occur at weapon speed on the 600ms tick. Use "style" to change - combat style. Move in any direction to attempt to flee combat. + combat style. Move in any direction to wait for an opening to flee + combat. If the mob misses its next attack you escape; if it hits, + the escape fails and combat resumes. Issuing an attack or "stop" + command abandons a pending flee attempt. Damage formula (OSRS-standard): Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640 diff --git a/data/help/combat.yaml b/data/help/combat.yaml index 7a190f7..ac4cf65 100644 --- a/data/help/combat.yaml +++ b/data/help/combat.yaml @@ -40,3 +40,8 @@ description: | Use 'stats' to see your total equipment bonuses and current attack roll. Use 'look <item>' to see an item's combat stats. + + To escape combat, move in any direction. You must wait for the mob + to miss an attack — on a miss the 1-2 tick run delay begins and you + leave the room; on a hit the escape fails ("Can't escape!") and you + stay in combat. See 'help movement' for details. diff --git a/data/help/movement.yaml b/data/help/movement.yaml index 426e667..f6d1605 100644 --- a/data/help/movement.yaml +++ b/data/help/movement.yaml @@ -29,14 +29,20 @@ description: | Moving interrupts any active gathering or crafting action. - During combat, movement becomes a flee attempt. The mob continues - to attack during the movement countdown. If the mob lands a hit - before the countdown finishes, the escape fails ("Can't escape!") - and combat resumes. If no hit lands, the player successfully - escapes. See 'help combat' for details. - - The "run_countdown" option shows tick-by-tick countdown messages - when fleeing combat. + During combat, movement becomes a flee attempt. Instead of moving + immediately, you must wait for the mob to miss an attack — only then + do you begin the normal 1-2 tick movement delay. If the mob lands a + hit while you are waiting to flee, the escape fails ("Can't escape!") + and you remain in combat. Successfully fleeing stops combat and moves + you to the target room. + + Instant-move gear (Cape of Agility, GodMode) bypasses the miss-gate + and lets you leave immediately even in combat. + + The "walk" command auto-attempts to escape combat when you walk + through a hostile room. If a walk step is hit while fleeing, the + entire walk sequence is cancelled. If the escape succeeds, the walk + continues from the next room. With "description" toggled on, moving shows the full room description instead of just the room name. diff --git a/data/help/walk.yaml b/data/help/walk.yaml index 847262c..83f0347 100644 --- a/data/help/walk.yaml +++ b/data/help/walk.yaml @@ -41,6 +41,11 @@ description: | While walking, you appear as "walking somewhere with a purpose!" when other players look at the room. The walk action interrupts any other active action you were performing. + + When a walk step enters a room with an aggressive mob, the step + automatically becomes a flee attempt — you must wait for the mob + to miss before continuing. If the mob hits you while fleeing, the + entire walk sequence is cancelled and you remain in combat. related: - movement - agility
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