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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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combat_mob.go
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2026-07-17
refactor: return (ticks, usesEnergy) in moveTicks, remove old flee code
historia
2026-07-17
feat: update mob flee mechanics with new energy system
historia
2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
historia
update graceful set
2026-07-14
feat: unicode hitsplat symbol, area name in look
historia
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-06-29
feat: self-signed certificates
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-27
feat: recall/home cmd, line break option
historia
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
slop refactor
historia