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authorhistoria <[not public]>2026-07-17 17:12:39 -0400
committerhistoria <[not public]>2026-07-17 17:12:39 -0400
commit6e6c4a157564100249bb58f412485055bb2d10cf (patch)
treed457414b989e737287384f87004bffa70ac23886 /internal/game/combat_mob.go
parente09e7badbc722f580a9d7674c46d6ff3cc320b26 (diff)
downloadthehouseoficarus-6e6c4a157564100249bb58f412485055bb2d10cf.tar.gz
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set
Diffstat (limited to 'internal/game/combat_mob.go')
-rw-r--r--internal/game/combat_mob.go1
1 files changed, 1 insertions, 0 deletions
diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go
index 55a2ea3..7768432 100644
--- a/internal/game/combat_mob.go
+++ b/internal/game/combat_mob.go
@@ -352,6 +352,7 @@ func (g *Game) killPlayer(sess *net.Session, p *player.Player, mob *world.MobIns
}
g.dropItemsOnDeath(p)
p.HP = p.MaxHP()
+ p.RunEnergy = p.MaxRunEnergy()
p.RoomID = g.StartingRoom
g.AccountStore.SaveCharacter(p)
if g.Hub != nil {