diff options
| author | historia <[not public]> | 2026-07-09 22:15:54 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-09 22:15:54 -0400 |
| commit | ecba7f726f70b37126d852c38c7e3eec7b04d730 (patch) | |
| tree | 9129215c6e5015336fde1116395336d82bb952d1 /internal/game/combat_mob.go | |
| parent | b3d4c616f59ad2519f3a0b77e3b47d6571cd2486 (diff) | |
| download | thehouseoficarus-ecba7f726f70b37126d852c38c7e3eec7b04d730.tar.gz | |
feat: old standalone trigger systems completely unified into trigger->condition->action system
Diffstat (limited to 'internal/game/combat_mob.go')
| -rw-r--r-- | internal/game/combat_mob.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go index 0395049..9affede 100644 --- a/internal/game/combat_mob.go +++ b/internal/game/combat_mob.go @@ -221,7 +221,7 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst // task mob's HP to zero is the "kill" that completes the work). itemMatch // is the "wielding" gate — on_kill entries with an item_id only fire if // the player currently has that item equipped in a weapon-hand slot. - g.applyInteraction(sess, p, mob.OnKill, p.RoomID, true, p.IsWielding) + g.runTrigger(sess, p, mob.OnKill, p.RoomID, p.IsWielding, false) g.scheduleMobRespawn(mob) g.writePrompt(sess) } |
