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3 daysfix: max bet no longer listed numerically, non-bettors can leave mid-roundHEADmainhistoria
2026-08-07feat: disconnect forfeits bet and frees up seathistoria
2026-08-03fix(admin): null step action values render as empty, not nullhistoria
2026-08-03feat: new color 'command', color tag system implementedhistoria
2026-08-03fix: blackjack game formattinghistoria
2026-08-03fix: card_style=white unicode characters for top/bottomhistoria
2026-08-03feat: multiplayer baccarat gamehistoria
2026-08-03refactor: casino game slop refactorhistoria
2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-30move to historia.vghistoria
2026-07-18fix: admin color page example texthistoria
2026-07-18feat: expose all colors in config.yaml for easier theminghistoria
2026-07-18feat(admin): admin color page more accurately represents gamehistoria
2026-07-17clean up tick_order.md, MoveTick, SequenceTick wordinghistoria
2026-07-17feat: add deterministic order to mob/player tick processing, document how ↵historia
tick processing works
2026-07-17feat: add test for mob aggrohistoria
2026-07-17feat: update mob aggro from 1-tick to 33% chance per tick to interact with ↵historia
run system
2026-07-17feat: add automatic flee on third failed flee attempthistoria
2026-07-17refactor: return (ticks, usesEnergy) in moveTicks, remove old flee codehistoria
2026-07-17refactor: deterministic per-tick subscriber ordering (now fires in same ↵historia
order registered)
2026-07-17feat: update mob flee mechanics with new energy systemhistoria
2026-07-17feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵historia
update graceful set
2026-07-15feat(admin): color picker shows color cube correctlyhistoria
2026-07-15feat(admin): color scheme test page addedhistoria
2026-07-14feat: unicode hitsplat symbol, area name in lookhistoria
2026-07-14feat: new default color schemehistoria
2026-07-14fix(admin): module input loading and hiding fixedhistoria
2026-07-14feat(admin): hide unused mod fieldshistoria
2026-07-14fix(admin): tech tab loading yaml and csshistoria
2026-07-14feat(admin): copy paste rooms on map, swap rooms with adjacent roomshistoria
2026-07-13feat(admin): convert players page into characters page with basic stats/yamlhistoria
2026-07-13feat(admin): triggers organized by directory, support duplicate and deletehistoria
2026-07-13refactor(admin): simplify css and js of card collapsing and side bar directorieshistoria
2026-07-13feat(admin): tooltips added for confusing fields, hide more optional fields ↵historia
with buttons
2026-07-13feat(admin): add drop tables to gui showing 1/n drop chanceshistoria
2026-07-13feat(admin): hide irrelevant equipment fieldshistoria
2026-07-13feat(admin): reminder text for color tags and item variables, improve ↵historia
placeholder text
2026-07-13feat(admin): hide irrelevant combat stats for task mobs, show relevant ↵historia
combat stats for hazards
2026-07-13fix(admin): reduce excessive css, line up talk card inputshistoria
2026-07-12fix(admin): standardize most search dropdowns and radio buttonshistoria
2026-07-12feat: remains drop is optionalhistoria
2026-07-11feat(admin): unify context menu, add context menu to files tabhistoria
2026-07-10feat(admin): remove unused fields from drop tableshistoria
2026-07-10fix(admin): fix remove buttons on onenter/onexithistoria
2026-07-10feat(admin): style conditions green and actions orange, standardize remove ↵historia
button wording
2026-07-10feat(admin): use intereditor.js for mob talk editor to further unify ↵historia
condition/action system
2026-07-10fix(admin): triggers page styling fixeshistoria
2026-07-10feat(admin): better toggle on trigger page, removed irrelevant value field ↵historia
for clarity
2026-07-10feat(admin): update search to use standard condition/action framework rather ↵historia
than bespoke implementation
2026-07-10feat: equal-sized buttons for conditions/actionshistoria