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authorhistoria <[not public]>2026-06-28 02:40:30 -0400
committerhistoria <[not public]>2026-06-28 02:40:30 -0400
commita1b6613c6c6a2f8d6e1ecd47e766bd40f92ac295 (patch)
tree4ff8fefb029c93f2aa3db7361658b0b4e9805b66 /internal/game/combat_mob.go
parent87dacfbb3dd16e7f55a82361eace98f9a39d75c8 (diff)
downloadthehouseoficarus-a1b6613c6c6a2f8d6e1ecd47e766bd40f92ac295.tar.gz
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects changed to 'local' objects
Diffstat (limited to 'internal/game/combat_mob.go')
-rw-r--r--internal/game/combat_mob.go6
1 files changed, 6 insertions, 0 deletions
diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go
index 7096b66..a4bf435 100644
--- a/internal/game/combat_mob.go
+++ b/internal/game/combat_mob.go
@@ -237,6 +237,12 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst
// mob may be nil (e.g. a hazard kill); it is only used for Dead Man's Switch
// retribution.
func (g *Game) killPlayer(sess *net.Session, p *player.Player, mob *world.MobInstance) {
+ if p.GodMode {
+ p.HP = 1
+ sess.WriteLine(g.colorize(sess, "miss", "Your divine power prevents death."))
+ g.writePrompt(sess)
+ return
+ }
g.Combat.Leave(p.Name)
if p.HasActiveTech("retribution") {