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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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internal
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game
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combat_mob.go
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2026-09-19
fix: casino stake preservation, world state reconciliation, casino game ↵
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registration
2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
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double-pay, and quality/economy gaps
2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
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2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
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server stop
2026-07-17
refactor: return (ticks, usesEnergy) in moveTicks, remove old flee code
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2026-07-17
feat: update mob flee mechanics with new energy system
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2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-14
feat: unicode hitsplat symbol, area name in look
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-06-29
feat: self-signed certificates
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: recall/home cmd, line break option
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
feat: trigger system for scripted events added.
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2026-06-25
slop refactor
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