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| author | historia <[not public]> | 2026-09-18 17:48:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 17:48:26 -0400 |
| commit | 8fe9e3c3fef0049df82281a62afe35dda516dfe2 (patch) | |
| tree | dd269f2c0710f334e19f00a191260ebc46284a90 /internal/game/combat_mob.go | |
| parent | 194164a77eb4f2479b94c19e6f0e1278ab608781 (diff) | |
| download | thehouseoficarus-8fe9e3c3fef0049df82281a62afe35dda516dfe2.tar.gz | |
fix: close combat ghost, admin traversal, login throttle, journal double-pay, and quality/economy gaps
Diffstat (limited to 'internal/game/combat_mob.go')
| -rw-r--r-- | internal/game/combat_mob.go | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/internal/game/combat_mob.go b/internal/game/combat_mob.go index ace02b5..21aaf4c 100644 --- a/internal/game/combat_mob.go +++ b/internal/game/combat_mob.go @@ -426,6 +426,10 @@ func (g *Game) awardCombatXP(sess *net.Session, p *player.Player, dmg int, isRan {string(player.Defense), quarter}, {string(player.Hitpoints), quarter}, } + default: + // A legacy or hand-edited save may omit attack_style; default to + // accurate so melee combat never silently grants zero XP. + gains = []xpGain{{string(player.Accuracy), baseXP * 3 / 4}, {string(player.Hitpoints), baseXP / 4}} } } |
