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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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internal
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game
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game.go
Age
Commit message (
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Author
2026-08-03
refactor: casino game slop refactor
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2026-07-31
feat: casino framework and basic slot machine
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2026-07-18
feat: expose all colors in config.yaml for easier theming
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-07
fix: agility course creation fixed and improved in admin web gui
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2026-07-07
rename flags to global_flags (differentiate from player_flags)
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2026-07-01
feat: god <level> lets admins set all stats to level
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2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-06-29
feat: self-signed certificates
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: recall/home cmd, line break option
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
feat: trigger system for scripted events added.
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2026-06-25
slop refactor
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2026-06-25
refactor: replaced map[string]any with typed structs for Data
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2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
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broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
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2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
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2026-06-21
feat: safespot system implemented
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2026-06-21
Added %i, %n, %b to production skill messages to consistent color inputs, ↵
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item names, and byproducts
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
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2026-06-20
refactor: combined all station crafting
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2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: all skills kind of implemented, random prototype content added
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2026-06-19
feat: farming roughly implemented
workhorse
2026-06-19
feat: shops and rough assassin skill
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2026-06-19
feat: science skill roughly implemented
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2026-06-19
feat: scavenge/scrap system started
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2026-06-19
feat: rough technology skill added
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2026-06-19
feat: rough pharmacy skill added
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2026-06-18
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
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2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
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will break lots of things
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
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refactored.
2026-06-17
feat: began implementing smithing, ground item display fixes.
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2026-06-17
feat: movement overhauled. agility-enhancing items added.
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-16
feat: recipe system, combining items, cooking skill
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2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-15
feat: walk command, improved tables and columns
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2026-06-15
feat: unicode option, fixed up options and tables
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2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
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2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-12
feat: commands automatically target if unambiguous, depleted node improvements
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2026-06-11
feat: big map and options changes
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2026-06-11
feat: map implemented with BFS
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2026-06-11
feat: web client, get/drop updates and fixes
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2026-06-10
feat: yaml architecture for complex object interaction
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