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| author | historia <[not public]> | 2026-06-21 01:05:35 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-21 01:05:35 -0400 |
| commit | c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (patch) | |
| tree | ea5b796d7b8ce6ae422b30542e0da97e818207e8 /internal/game/game.go | |
| parent | 470bc5bd99b793e46305310b5fbeb3068eba45f1 (diff) | |
| download | thehouseoficarus-c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b.tar.gz | |
Added %i, %n, %b to production skill messages to consistent color inputs, item names, and byproducts
Diffstat (limited to 'internal/game/game.go')
| -rw-r--r-- | internal/game/game.go | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/internal/game/game.go b/internal/game/game.go index 0dd5bdc..8bf289b 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -284,7 +284,9 @@ func (g *Game) ProcessQueuedCommands() { if len(parts) > 0 { g.executeCommand(qc.Session, parts[0], parts[1:], raw) } - g.writePrompt(qc.Session) + if p.BackgroundAction == nil { + g.writePrompt(qc.Session) + } } delete(g.freeQueue, p.Name) @@ -322,7 +324,7 @@ func (g *Game) ProcessQueuedCommands() { } isBusy := p.Action != nil || len(p.WalkSequence) > 0 || combat.GetCombat(p.Name) != nil || p.MoveTicks > 0 _, isResting := g.restTimers[p.Name] - if !isResting && !isBusy { + if !isResting && !isBusy && qc.Session.State == net.StateGame { g.writePrompt(qc.Session) } } |
