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authorhistoria <[not public]>2026-06-21 01:05:35 -0400
committerhistoria <[not public]>2026-06-21 01:05:35 -0400
commitc36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (patch)
treeea5b796d7b8ce6ae422b30542e0da97e818207e8 /internal/game/game.go
parent470bc5bd99b793e46305310b5fbeb3068eba45f1 (diff)
downloadthehouseoficarus-c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b.tar.gz
Added %i, %n, %b to production skill messages to consistent color inputs, item names, and byproducts
Diffstat (limited to 'internal/game/game.go')
-rw-r--r--internal/game/game.go6
1 files changed, 4 insertions, 2 deletions
diff --git a/internal/game/game.go b/internal/game/game.go
index 0dd5bdc..8bf289b 100644
--- a/internal/game/game.go
+++ b/internal/game/game.go
@@ -284,7 +284,9 @@ func (g *Game) ProcessQueuedCommands() {
if len(parts) > 0 {
g.executeCommand(qc.Session, parts[0], parts[1:], raw)
}
- g.writePrompt(qc.Session)
+ if p.BackgroundAction == nil {
+ g.writePrompt(qc.Session)
+ }
}
delete(g.freeQueue, p.Name)
@@ -322,7 +324,7 @@ func (g *Game) ProcessQueuedCommands() {
}
isBusy := p.Action != nil || len(p.WalkSequence) > 0 || combat.GetCombat(p.Name) != nil || p.MoveTicks > 0
_, isResting := g.restTimers[p.Name]
- if !isResting && !isBusy {
+ if !isResting && !isBusy && qc.Session.State == net.StateGame {
g.writePrompt(qc.Session)
}
}