| Age | Commit message (Expand) | Author |
| 2026-06-20 | refactor: combined all station crafting | historia |
| 2026-06-19 | feat: science combat/triggers overhauled. decks now use autotrigger attacks. | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-19 | feat: science skill roughly implemented | historia |
| 2026-06-19 | feat: rough technology skill added | historia |
| 2026-06-19 | feat: rough pharmacy skill added | historia |
| 2026-06-18 | feat: crafting roughly implemented (leather, gems, gold, clay, spinning). | historia |
| 2026-06-18 | feat: fletching added including zero-time bolt feathering, which probably wil... | historia |
| 2026-06-17 | feat: movement overhauled. agility-enhancing items added. | historia |
| 2026-06-16 | feat: major xterm256 color overhaul, see worldbuilding docs. | historia |
| 2026-06-16 | feat: recipe system, combining items, cooking skill | historia |
| 2026-06-16 | feat: overhauled ansi color, added prompt options | historia |
| 2026-06-15 | removed game speed for being broken and an antifeature anyway. added color su... | historia |
| 2026-06-15 | feat: unicode option, fixed up options and tables | historia |
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially insanel... | historia |
| 2026-06-12 | feat: firemaking skill implemented. overhauled how ground items and despawn a... | historia |
| 2026-06-11 | feat: big map and options changes | historia |
| 2026-06-10 | feat: yaml architecture for complex object interaction | historia |
| 2026-06-10 | feat: implemented janky object interaction model | historia |