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| author | workhorse <workhorse@localhost.localdomain> | 2026-06-19 20:24:52 -0400 |
|---|---|---|
| committer | workhorse <workhorse@localhost.localdomain> | 2026-06-19 20:24:52 -0400 |
| commit | 8ee8982b8759bcae116647cc993867f4c8b0a6ce (patch) | |
| tree | ee01f7b1d745cbc94d9981108a1209527487b3e5 /internal/game/cmd_attack.go | |
| parent | 2bec24859af8f03c80a0a58e3240519942450167 (diff) | |
| download | thehouseoficarus-8ee8982b8759bcae116647cc993867f4c8b0a6ce.tar.gz | |
reorganized items, objects, and rooms in directories. oranized module names. added startup checks.
Diffstat (limited to 'internal/game/cmd_attack.go')
| -rw-r--r-- | internal/game/cmd_attack.go | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go index b0ce214..222e3c3 100644 --- a/internal/game/cmd_attack.go +++ b/internal/game/cmd_attack.go @@ -608,6 +608,20 @@ func (g *Game) stopCombat(playerName string) { } } +func (g *Game) executeAttack(sess *net.Session, args []string, rawInput string) { + if len(args) == 0 { + p := sess.Player + target := g.resolveDefaultMob(p.RoomID) + if target == "" { + sess.WriteLine("Attack what?") + return + } + g.doAttack(sess, target) + } else { + g.doAttack(sess, strings.Join(args, " ")) + } +} + func (g *Game) respawnMob(instanceID string) { inst := g.MobStore.GetInstance(instanceID) if inst == nil { |
