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authorhistoria <[not public]>2026-06-16 04:17:43 -0400
committerhistoria <[not public]>2026-06-16 04:17:43 -0400
commit085e728d22a3369bd110b77409914cfbe9ebe611 (patch)
treeeeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /internal/game/cmd_attack.go
parent43f21aabae8924f35c12c8485e690aeefe0089fb (diff)
downloadthehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz
feat: recipe system, combining items, cooking skill
Diffstat (limited to 'internal/game/cmd_attack.go')
-rw-r--r--internal/game/cmd_attack.go5
1 files changed, 5 insertions, 0 deletions
diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go
index ba4a2e1..2e15419 100644
--- a/internal/game/cmd_attack.go
+++ b/internal/game/cmd_attack.go
@@ -171,6 +171,11 @@ func (g *Game) startCombat(sess *net.Session, p *player.Player, mob *world.MobIn
}
func (g *Game) playerAttack(sess *net.Session, p *player.Player, mob *world.MobInstance) {
+ if g.processConsumeQueue(p, sess) {
+ p.ActionState = &ActionState{Type: ActionEating, TargetName: "food"}
+ return
+ }
+
attBonus, strBonus, _ := combat.AttackStyleBonus(string(p.AttackStyle))
equipAtt := 0