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authorhistoria <[not public]>2026-06-10 04:44:31 -0400
committerhistoria <[not public]>2026-06-10 04:44:31 -0400
commit69d8757ad983697cdc9182fdcc1cdb612a77fb41 (patch)
tree348c26d1f6defe3aef64f5aa9e7cefed0e764214 /internal/game/cmd_attack.go
parenta226d72e51eecb768b13600303f73483118d9104 (diff)
downloadthehouseoficarus-69d8757ad983697cdc9182fdcc1cdb612a77fb41.tar.gz
feat: yaml architecture for complex object interaction
Diffstat (limited to 'internal/game/cmd_attack.go')
-rw-r--r--internal/game/cmd_attack.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go
index ebf88ac..4e2d2c0 100644
--- a/internal/game/cmd_attack.go
+++ b/internal/game/cmd_attack.go
@@ -454,7 +454,7 @@ func (g *Game) respawnMob(instanceID string) {
if g.Hub != nil {
for _, sess := range g.Hub.PlayersInRoom(homeRoom) {
if p, ok := sess.Player.(*player.Player); ok && p.Toggles["mobspawn"] {
- sess.WriteLine(fmt.Sprintf("\n%s (level %d) enters the area.", mobDisplayName(inst, false), mobCombatLevel(inst)))
+ sess.WriteLine(fmt.Sprintf("\n%s (level %d) spawns in the area.", mobDisplayName(inst, false), mobCombatLevel(inst)))
}
}
}