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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-10-01
feat: video poker machines added to casino
historia
2026-09-30
feat: look, rules, and list commands updated for casino games
historia
2026-09-30
feat: blackjack and baccarat rules felt added, casino layout simplified
historia
2026-09-30
fix: simplified simplified craps, removed unnecessary commands and instructions
historia
2026-09-30
chore: remove dead casino code and fold duplicated menu/odds logic
historia
2026-09-30
feat: additional craps variants added, standardizard casino command hints
historia
2026-09-30
feat: bank craps added to casino
historia
2026-09-30
feat: restyle roulette presentation
historia
2026-09-29
feat: roulette history tracker
historia
2026-09-29
feat: better roulette racetrack graphics and payout table
historia
2026-09-29
feat: roulette racetrack betting, rename casino to domita fortuna
historia
2026-09-29
feat: roulette bets street, corner, split, etc.
historia
2026-09-29
fix: roulette table box drawing characters
historia
2026-09-29
feat: roulette in domita casino
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2026-09-19
refactor: simplifcation, change how rooms are stored in player yaml, remove ↵
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legacy code
2026-09-15
fix: help topics (newplayer, title/body files), help aliases, and table ↵
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width rebalancing
2026-08-03
feat: new color 'command', color tag system implemented
historia
2026-07-18
feat(admin): admin color page more accurately represents game
historia
2026-07-17
feat: update mob aggro from 1-tick to 33% chance per tick to interact with ↵
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run system
2026-07-17
feat: add automatic flee on third failed flee attempt
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2026-07-17
feat: update mob flee mechanics with new energy system
historia
2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
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update graceful set
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-07
feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵
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'pull' map rooms
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-01
feat: god <level> lets admins set all stats to level
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-29
fix: long fields truncated better in tables
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2026-06-29
fix: room addlocalobj command handles multi-word names and aliases
historia
2026-06-29
wrap_width and table improvements, targeting 80 character default width
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2026-06-29
feat: self-signed certificates
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-27
feat: exits added to prompt
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
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2026-06-24
feat: new type of non-violent 'combat': work
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2026-06-22
feat: custom map symbol improvements with 'symbol' command
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2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
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2026-06-22
fix: safespot fixes
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2026-06-21
feat: safespot system implemented
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2026-06-21
feat: combat health bar. color improvements.
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2026-06-20
feat: stop command added
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2026-06-20
feat: added verbs command (probably janky)
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2026-06-19
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
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2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: all skills kind of implemented, random prototype content added
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2026-06-19
feat: farming roughly implemented
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