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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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world
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mob.go
Age
Commit message (
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2026-07-17
feat: add deterministic order to mob/player tick processing, document how ↵
historia
tick processing works
2026-07-09
feat: old standalone trigger systems completely unified into ↵
historia
trigger->condition->action system
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
historia
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-08
feat: object and mob steal tables can include both tables and items
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-07-01
mob combat stats overhauled and standardized
historia
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-06-30
feat: all admin mapping features working
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: rough pharmacy skill added
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
historia
2026-06-09
first commit
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