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path: root/internal/world/mob.go
AgeCommit message (Expand)Author
2026-07-17feat: add deterministic order to mob/player tick processing, document how tic...historia
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same conditions/actions...historia
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if safes...historia
2026-07-01mob combat stats overhauled and standardizedhistoria
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-06-30feat: all admin mapping features workinghistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-25feat: trigger system for scripted events added.historia
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25slop refactorhistoria
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-21feat: safespot system implementedhistoria
2026-06-20refactor: removed separate crafting recipes and combined them into item YAMLhistoria
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ...workhorse
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-14feat: fractional ticks and server game_speed implemented. potentially insanel...historia
2026-06-11feat: web client, get/drop updates and fixeshistoria
2026-06-10feat: implemented janky object interaction modelhistoria
2026-06-09combat, mobs, parsing, toggles, hard disconnect handlinghistoria
2026-06-09first commithistoria