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| author | historia <[not public]> | 2026-06-19 02:08:55 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 02:08:55 -0400 |
| commit | 458916fb78dcef3ff77cb29b7ba98d9f646819fc (patch) | |
| tree | 19cd8b8eef41a1aa00d155bf7953ad2770f91a4c /internal/world/mob.go | |
| parent | 97a1a908b9e6e6d3516628c139c9b64262b4fe08 (diff) | |
| download | thehouseoficarus-458916fb78dcef3ff77cb29b7ba98d9f646819fc.tar.gz | |
feat: rough pharmacy skill added
Diffstat (limited to 'internal/world/mob.go')
| -rw-r--r-- | internal/world/mob.go | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/internal/world/mob.go b/internal/world/mob.go index d801b59..daf73dc 100644 --- a/internal/world/mob.go +++ b/internal/world/mob.go @@ -28,12 +28,26 @@ type MobDef struct { Strength int `yaml:"strength"` Defense int `yaml:"defense"` HP int `yaml:"hp"` + Ranged int `yaml:"ranged"` + Science int `yaml:"science"` Speed float64 `yaml:"speed"` Aggressive bool `yaml:"aggressive"` Protected bool `yaml:"protected"` Unique bool `yaml:"unique"` RespawnTicks float64 `yaml:"respawn_ticks"` Drops DropTable `yaml:"drops"` + + AttackBonus int `yaml:"attack_bonus"` + StrengthBonus int `yaml:"strength_bonus"` + AttackType string `yaml:"attack_type"` + + StabDefense int `yaml:"stab_defense"` + SlashDefense int `yaml:"slash_defense"` + CrushDefense int `yaml:"crush_defense"` + ScienceDefense int `yaml:"science_defense"` + RangedDefense int `yaml:"ranged_defense"` + + Weakness string `yaml:"weakness"` } type MobInstance struct { @@ -46,6 +60,8 @@ type MobInstance struct { Attack int Strength int Defense int + Ranged int + Science int Speed float64 Aggressive bool Protected bool @@ -59,6 +75,18 @@ type MobInstance struct { WanderInterval float64 WanderTickCounter int regenerateTick int + + AttackBonus int + StrengthBonus int + AttackType string + + StabDefense int + SlashDefense int + CrushDefense int + ScienceDefense int + RangedDefense int + + Weakness string } const ( @@ -243,6 +271,8 @@ func (s *MobStore) SeedMobs(roomID int, entries []RoomMob) { Attack: dw.def.Attack, Strength: dw.def.Strength, Defense: dw.def.Defense, + Ranged: dw.def.Ranged, + Science: dw.def.Science, Speed: dw.def.Speed, Aggressive: dw.def.Aggressive, Protected: dw.def.Protected, @@ -253,6 +283,15 @@ func (s *MobStore) SeedMobs(roomID int, entries []RoomMob) { RoomID: roomID, HomeRoomID: roomID, Drops: dw.def.Drops, + AttackBonus: dw.def.AttackBonus, + StrengthBonus: dw.def.StrengthBonus, + AttackType: dw.def.AttackType, + StabDefense: dw.def.StabDefense, + SlashDefense: dw.def.SlashDefense, + CrushDefense: dw.def.CrushDefense, + ScienceDefense: dw.def.ScienceDefense, + RangedDefense: dw.def.RangedDefense, + Weakness: dw.def.Weakness, } inst.IdleDescription = pickIdleDescription(dw.def.IdleDescriptions) s.instances[instID] = inst |
