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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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tick.go
Age
Commit message (
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2026-07-17
feat: add deterministic order to mob/player tick processing, document how ↵
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tick processing works
2026-07-17
feat: update mob flee mechanics with new energy system
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: recall/home cmd, line break option
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
slop refactor
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2026-06-25
refactor: replaced map[string]any with typed structs for Data
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2026-06-21
feat: combat health bar. color improvements.
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2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: rough technology skill added
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2026-06-17
feat: movement overhauled. agility-enhancing items added.
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-16
feat: recipe system, combining items, cooking skill
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-15
feat: unicode option, fixed up options and tables
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2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-11
feat: big map and options changes
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2026-06-11
feat: web client, get/drop updates and fixes
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2026-06-10
feat: implemented janky object interaction model
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