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path: root/internal/game/game.go
AgeCommit message (Expand)Author
2026-09-18fix: harden triggers, economy, casino, world data, and admin/net pathshistoria
2026-09-18fix: harden engine across casino, economy, concurrency, security, and contenthistoria
2026-09-18fix: harden economy recovery, shutdown concurrency, world validation, and inv...historia
2026-09-16fix: unify crafting ingredient resolution; fix superheat alternatives, quanti...historia
2026-09-16fix: durable payouts survive journal failure, cap bank withdrawals, hash pass...historia
2026-09-16refactor: remove dead code, consolidate save/error handling, add lint gatehistoria
2026-09-16fix: shutdown admission, recovery identity/order, rollback journal retention,...historia
2026-09-15feat: single-owner game state, transactional lifecycle, durable money on serv...historia
2026-09-15fix: telnet buffer reuse, bank stack handling,historia
2026-08-03refactor: casino game slop refactorhistoria
2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-18feat: expose all colors in config.yaml for easier theminghistoria
2026-07-09feat: old standalone trigger systems completely unified into trigger->conditi...historia
2026-07-07fix: agility course creation fixed and improved in admin web guihistoria
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-01feat: god <level> lets admins set all stats to levelhistoria
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-06-29feat: self-signed certificateshistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: trigger system for scripted events added.historia
2026-06-25slop refactorhistoria
2026-06-25refactor: replaced map[string]any with typed structs for Datahistoria
2026-06-24refactor: pulled techs out to yaml files, unified numerous combat functions, ...historia
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-21feat: safespot system implementedhistoria
2026-06-21Added %i, %n, %b to production skill messages to consistent color inputs, ite...historia
2026-06-20refactor: removed separate crafting recipes and combined them into item YAMLhistoria
2026-06-20refactor: combined all station craftinghistoria
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ...workhorse
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: farming roughly implementedworkhorse
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: science skill roughly implementedhistoria
2026-06-19feat: scavenge/scrap system startedhistoria
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: crafting roughly implemented (leather, gems, gold, clay, spinning).historia
2026-06-18feat: fletching added including zero-time bolt feathering, which probably wil...historia
2026-06-17feat: smithing added, item/object interaction reworked. recipes and menus ref...historia
2026-06-17feat: began implementing smithing, ground item display fixes.historia
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color su...historia
2026-06-15feat: walk command, improved tables and columnshistoria