diff options
| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/game.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/game.go')
| -rw-r--r-- | internal/game/game.go | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/internal/game/game.go b/internal/game/game.go index ca38e27..096e070 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -1,3 +1,5 @@ +// Package game contains the MUD itself: commands, skilling actions, combat, +// triggers, rendering, economy, and persistence glue around the world. package game import ( @@ -173,7 +175,7 @@ func (g *Game) SetHub(hub *net.Hub) { if p := sess.Player; p != nil { g.restoreGodPlayer(p) g.persistLockedOnDisconnect(p) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) p.DeactivateAllTechs() g.detachSession(p.Name) delete(g.hackingStates, p.Name) |
