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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/game.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/game.go')
-rw-r--r--internal/game/game.go4
1 files changed, 3 insertions, 1 deletions
diff --git a/internal/game/game.go b/internal/game/game.go
index ca38e27..096e070 100644
--- a/internal/game/game.go
+++ b/internal/game/game.go
@@ -1,3 +1,5 @@
+// Package game contains the MUD itself: commands, skilling actions, combat,
+// triggers, rendering, economy, and persistence glue around the world.
package game
import (
@@ -173,7 +175,7 @@ func (g *Game) SetHub(hub *net.Hub) {
if p := sess.Player; p != nil {
g.restoreGodPlayer(p)
g.persistLockedOnDisconnect(p)
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
p.DeactivateAllTechs()
g.detachSession(p.Name)
delete(g.hackingStates, p.Name)