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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
historia
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path:
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cmd_drop.go
Age
Commit message (
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Author
2026-10-05
fix: gather verbs, walk oom, admin path bypass, roulette refund
historia
2026-09-18
feat: better card ascii art
historia
2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
historia
double-pay, and quality/economy gaps
2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
historia
2026-09-16
fix: unify crafting ingredient resolution; fix superheat alternatives, ↵
historia
quantity gates, and dropped combine byproducts
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
historia
2026-09-16
chore: staticcheck and gofmt cleanups
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-18
cleaned up various crafting menus
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: overhauled ansi color, added prompt options
historia
2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
historia
support.
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
historia
insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
historia
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia