diff options
| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/cmd_drop.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/cmd_drop.go')
| -rw-r--r-- | internal/game/cmd_drop.go | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/internal/game/cmd_drop.go b/internal/game/cmd_drop.go index 674f3da..072f54a 100644 --- a/internal/game/cmd_drop.go +++ b/internal/game/cmd_drop.go @@ -55,7 +55,7 @@ func (g *Game) doDropAllNamed(sess *net.Session, input string) { qty := slot.Quantity p.SetInvSlot(matches[0].Slot, nil) g.World.AddGroundItem(p.RoomID, itemID, qty) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if qty == 1 { sess.WriteLine(fmt.Sprintf("You drop a %s.", coloredName)) } else { @@ -74,7 +74,7 @@ func (g *Game) doDropAllNamed(sess *net.Session, input string) { p.SetInvSlot(match.Slot, nil) g.World.AddGroundItem(p.RoomID, itemID, slot.Quantity) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if total == 1 { sess.WriteLine(fmt.Sprintf("You drop a %s.", coloredName)) } else { @@ -138,7 +138,7 @@ func (g *Game) doDrop(sess *net.Session, input string) { p.SetInvSlot(matches[0].Slot, nil) } g.World.AddGroundItem(p.RoomID, itemID, qty) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if qty == 1 { sess.WriteLine(fmt.Sprintf("You drop a %s.", g.itemColorize(sess, def, name))) } else { @@ -167,7 +167,7 @@ func (g *Game) doDrop(sess *net.Session, input string) { } dropped := qty - remaining - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if dropped == 0 { sess.WriteLine(fmt.Sprintf("You don't have any %s.", g.itemColorize(sess, def, name))) } else if dropped == 1 { @@ -223,7 +223,7 @@ func (g *Game) handleDropAll(sess *net.Session, input string) { p.SetInvSlot(i, nil) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) sess.State = net.StateGame if len(dropped) == 0 { |
