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authorhistoria <[not public]>2026-06-16 01:59:27 -0400
committerhistoria <[not public]>2026-06-16 01:59:27 -0400
commit43f21aabae8924f35c12c8485e690aeefe0089fb (patch)
treeb5fbadb89df3cf4ffec86503bb8e2d7e52b27454 /internal/game/cmd_drop.go
parent4cc1ddcd185509080b4b3e15d1646567edd51c9d (diff)
downloadthehouseoficarus-43f21aabae8924f35c12c8485e690aeefe0089fb.tar.gz
feat: overhauled ansi color, added prompt options
Diffstat (limited to 'internal/game/cmd_drop.go')
-rw-r--r--internal/game/cmd_drop.go15
1 files changed, 7 insertions, 8 deletions
diff --git a/internal/game/cmd_drop.go b/internal/game/cmd_drop.go
index 2bf00ce..b08eadf 100644
--- a/internal/game/cmd_drop.go
+++ b/internal/game/cmd_drop.go
@@ -4,7 +4,6 @@ import (
"fmt"
"strings"
- "thirdcollapse/internal/color"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
)
@@ -54,6 +53,7 @@ func (g *Game) doDropAllNamed(sess *net.Session, input string) {
if def != nil {
name = def.Name
}
+ coloredName := g.itemColorize(sess, def, name)
p.ActionState = &ActionState{Type: ActionDropping, TargetName: name}
if def != nil && def.Stackable {
@@ -63,9 +63,9 @@ func (g *Game) doDropAllNamed(sess *net.Session, input string) {
g.World.AddGroundItem(p.RoomID, itemID, qty)
g.AccountStore.SaveCharacter(p)
if qty == 1 {
- sess.WriteLine(fmt.Sprintf("You drop a %s.", name))
+ sess.WriteLine(fmt.Sprintf("You drop a %s.", coloredName))
} else {
- sess.WriteLine(fmt.Sprintf("You drop %d x %s.", qty, name))
+ sess.WriteLine(fmt.Sprintf("You drop %d x %s.", qty, coloredName))
}
return
}
@@ -82,16 +82,15 @@ func (g *Game) doDropAllNamed(sess *net.Session, input string) {
}
g.AccountStore.SaveCharacter(p)
if total == 1 {
- sess.WriteLine(fmt.Sprintf("You drop a %s.", name))
+ sess.WriteLine(fmt.Sprintf("You drop a %s.", coloredName))
} else {
- sess.WriteLine(fmt.Sprintf("You drop %d x %s.", total, name))
+ sess.WriteLine(fmt.Sprintf("You drop %d x %s.", total, coloredName))
}
}
func (g *Game) doDrop(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
g.CancelAction(p)
- mode := g.colorMode(sess)
qty, itemName := parseQty(input)
@@ -151,9 +150,9 @@ func (g *Game) doDrop(sess *net.Session, input string) {
g.World.AddGroundItem(p.RoomID, itemID, qty)
g.AccountStore.SaveCharacter(p)
if qty == 1 {
- sess.WriteLine(fmt.Sprintf("You drop a %s.", color.Wrap(mode, "green", name)))
+ sess.WriteLine(fmt.Sprintf("You drop a %s.", g.itemColorize(sess, def, name)))
} else {
- sess.WriteLine(fmt.Sprintf("You drop %d x %s.", qty, color.Wrap(mode, "green", name)))
+ sess.WriteLine(fmt.Sprintf("You drop %d x %s.", qty, g.itemColorize(sess, def, name)))
}
return
}