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authorhistoria <[not public]>2026-06-19 18:20:26 -0400
committerhistoria <[not public]>2026-06-19 18:20:26 -0400
commit0ea4eec5dd2122c6704216971eb1249276297867 (patch)
tree430fbbef04e837820f1d031c190f52ecd6112e25 /internal/game/cmd_drop.go
parent3a58125d14bb307f861b38c6c5b0a63babde7e08 (diff)
downloadthehouseoficarus-0ea4eec5dd2122c6704216971eb1249276297867.tar.gz
shop fixes, 'toggle' completely removed, movement speed increased
Diffstat (limited to 'internal/game/cmd_drop.go')
-rw-r--r--internal/game/cmd_drop.go19
1 files changed, 9 insertions, 10 deletions
diff --git a/internal/game/cmd_drop.go b/internal/game/cmd_drop.go
index 1fd99b4..d3141e3 100644
--- a/internal/game/cmd_drop.go
+++ b/internal/game/cmd_drop.go
@@ -5,12 +5,11 @@ import (
"strings"
"thehouseoficarus/internal/net"
- "thehouseoficarus/internal/player"
)
func (g *Game) doDropAll(sess *net.Session) {
- p := sess.Player.(*player.Player)
- g.CancelAction(p)
+ p := sess.Player
+ g.cancelAction(p)
p.ActionState = &ActionState{Type: ActionDropping, TargetName: "inventory"}
count := 0
@@ -28,8 +27,8 @@ func (g *Game) doDropAll(sess *net.Session) {
}
func (g *Game) doDropAllNamed(sess *net.Session, input string) {
- p := sess.Player.(*player.Player)
- g.CancelAction(p)
+ p := sess.Player
+ g.cancelAction(p)
matches := g.findInventoryMatches(input, p)
if len(matches) == 0 {
@@ -86,8 +85,8 @@ func (g *Game) doDropAllNamed(sess *net.Session, input string) {
}
func (g *Game) doDrop(sess *net.Session, input string) {
- p := sess.Player.(*player.Player)
- g.CancelAction(p)
+ p := sess.Player
+ g.cancelAction(p)
qty, itemName := parseQty(input)
@@ -182,14 +181,14 @@ func (g *Game) doDrop(sess *net.Session, input string) {
}
func (g *Game) handleDropAllConfirm(sess *net.Session, input string) {
- p, ok := sess.Player.(*player.Player)
- if !ok {
+ p := sess.Player
+ if p == nil {
sess.State = net.StateGame
g.writePrompt(sess)
return
}
- g.CancelAction(p)
+ g.cancelAction(p)
input = strings.TrimSpace(strings.ToLower(input))
if input != "y" && input != "yes" {
sess.State = net.StateGame