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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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internal
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game
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action_use.go
Age
Commit message (
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Author
2026-06-25
slop refactor
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2026-06-25
refactor: replaced map[string]any with typed structs for Data
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2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
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broke up game object
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
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2026-06-21
Added %i, %n, %b to production skill messages to consistent color inputs, ↵
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item names, and byproducts
2026-06-20
refactor: combined all station crafting
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2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
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2026-06-19
feat: all skills kind of implemented, random prototype content added
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-15
feat: unicode option, fixed up options and tables
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2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
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2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-11
feat: big map and options changes
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2026-06-11
feat: web client, get/drop updates and fixes
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