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| author | historia <[not public]> | 2026-06-12 23:52:06 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-12 23:52:06 -0400 |
| commit | a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (patch) | |
| tree | 80a2e46c3e6cc98bb8b4f708cc403949b14742eb /internal/game/action_use.go | |
| parent | f3a6ae488bbd2128af8356b0da016699c5abb70e (diff) | |
| download | thehouseoficarus-a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad.tar.gz | |
feat: firemaking skill implemented. overhauled how ground items and despawn are handled.
Diffstat (limited to 'internal/game/action_use.go')
| -rw-r--r-- | internal/game/action_use.go | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/internal/game/action_use.go b/internal/game/action_use.go index 69d29c1..497ceac 100644 --- a/internal/game/action_use.go +++ b/internal/game/action_use.go @@ -96,7 +96,9 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: cfg.Reward.ItemID, Quantity: qty}) if cfg.XP > 0 { - p.AddXP(player.SkillName(cfg.Skill), cfg.XP) + if newLevel := p.AddSkillXP(player.SkillName(cfg.Skill), cfg.XP); newLevel > 0 { + sess.WriteLine(fmt.Sprintf("*** You are now level %d %s! ***", newLevel, cfg.Skill)) + } } g.AccountStore.SaveCharacter(p) |
