| Age | Commit message (Expand) | Author |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: farming roughly implemented | workhorse |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-19 | feat: science skill roughly implemented | historia |
| 2026-06-19 | feat: scavenge/scrap system started | historia |
| 2026-06-19 | feat: rough pharmacy skill added | historia |
| 2026-06-18 | feat: fletching added including zero-time bolt feathering, which probably wil... | historia |
| 2026-06-17 | feat: smithing added, item/object interaction reworked. recipes and menus ref... | historia |
| 2026-06-17 | feat: began implementing smithing, ground item display fixes. | historia |
| 2026-06-17 | feat: movement overhauled. agility-enhancing items added. | historia |
| 2026-06-16 | feat: recipe system, combining items, cooking skill | historia |
| 2026-06-15 | feat: walk command, improved tables and columns | historia |
| 2026-06-15 | feat: unicode option, fixed up options and tables | historia |
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially insanel... | historia |