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authorhistoria <[not public]>2026-06-24 20:58:25 -0400
committerhistoria <[not public]>2026-06-24 20:58:25 -0400
commit9d4b799db4868bcab291b83599ff088763cd4ed6 (patch)
tree252f0fcc779acf35243983d643d6399ee2e0cd0b /internal/game/action_state.go
parentd25638d98fe63efdeab570ef77e6a6a97f2d7a60 (diff)
downloadthehouseoficarus-9d4b799db4868bcab291b83599ff088763cd4ed6.tar.gz
feat: new type of non-violent 'combat': work
Diffstat (limited to 'internal/game/action_state.go')
-rw-r--r--internal/game/action_state.go3
1 files changed, 3 insertions, 0 deletions
diff --git a/internal/game/action_state.go b/internal/game/action_state.go
index ffce545..bed936d 100644
--- a/internal/game/action_state.go
+++ b/internal/game/action_state.go
@@ -30,6 +30,7 @@ const (
ActionTraversing ActionType = "traversing"
ActionHacking ActionType = "hacking"
ActionHiding ActionType = "hiding"
+ ActionWorking ActionType = "working"
)
type ActionState struct {
@@ -101,6 +102,8 @@ func (a *ActionState) Description() string {
return "jacked into a " + a.TargetName
case ActionHiding:
return "positioning behind a " + a.TargetName
+ case ActionWorking:
+ return "working on a " + a.TargetName
}
return ""
}