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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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act_talk.go
Age
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2026-10-05
fix: gather verbs, walk oom, admin path bypass, roulette refund
historia
2026-09-18
fix: more casino, economy, gameplay, security, and world data hardening gaps
historia
2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
historia
2026-09-16
fix: unify crafting ingredient resolution; fix superheat alternatives, ↵
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quantity gates, and dropped combine byproducts
2026-08-03
feat: new color 'command', color tag system implemented
historia
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-06-29
better dialog color, edge cases on blocked map links fixed
historia
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
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