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authorhistoria <[not public]>2026-07-07 16:24:27 -0400
committerhistoria <[not public]>2026-07-07 16:24:27 -0400
commitab2597b22ccdb71116992aec78080d9858358d04 (patch)
tree8beae4060c2831c4a68f92b682b5350cfa1d0afb /internal/game/act_talk.go
parent3f30fa3eec9c2e2acf9a984ccefb9529a25e688a (diff)
downloadthehouseoficarus-ab2597b22ccdb71116992aec78080d9858358d04.tar.gz
rename flags to global_flags (differentiate from player_flags)
Diffstat (limited to 'internal/game/act_talk.go')
-rw-r--r--internal/game/act_talk.go8
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/act_talk.go b/internal/game/act_talk.go
index 7cfdf7c..ca6054c 100644
--- a/internal/game/act_talk.go
+++ b/internal/game/act_talk.go
@@ -60,8 +60,8 @@ func (g *Game) startTalk(sess *net.Session, p *player.Player, obj *object.Object
func (g *Game) handleNodeAction(sess *net.Session, na *behavior.NodeAction) (intercepted bool) {
g.applyNodeAction(sess, na)
- if v, ok := g.Flags.Get("guard_hostile"); ok && v != nil {
- g.Flags.Delete("guard_hostile")
+ if v, ok := g.GlobalFlags.Get("guard_hostile"); ok && v != nil {
+ g.GlobalFlags.Delete("guard_hostile")
p := sess.Player
if p != nil && p.Action != nil {
if td, ok := p.Action.Data.(*behavior.TalkData); ok && td.StealGuard {
@@ -348,8 +348,8 @@ func (g *Game) applyNodeAction(sess *net.Session, na *behavior.NodeAction) {
g.AccountStore.SaveCharacter(p)
}
- for k, v := range na.SetFlags {
- g.Flags.Set(k, v)
+ for k, v := range na.SetGlobalFlags {
+ g.GlobalFlags.Set(k, v)
}
for k, v := range na.SetPlayerFlags {
g.setPlayerFlag(p, k, v)