diff options
| author | historia <[not public]> | 2026-10-05 17:05:14 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-05 17:05:14 -0400 |
| commit | e42952469dadfb3535633c66c881050ac128703c (patch) | |
| tree | a78f7396b72cdbd6fa4f6c454c830f40cf2ad0cb /internal/game/act_talk.go | |
| parent | 90ad8c0c33b519d5830c69d4128bdc984b5e9de8 (diff) | |
| download | thehouseoficarus-e42952469dadfb3535633c66c881050ac128703c.tar.gz | |
fix: gather verbs, walk oom, admin path bypass, roulette refund
Diffstat (limited to 'internal/game/act_talk.go')
| -rw-r--r-- | internal/game/act_talk.go | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/internal/game/act_talk.go b/internal/game/act_talk.go index 239e6f5..fa93435 100644 --- a/internal/game/act_talk.go +++ b/internal/game/act_talk.go @@ -278,7 +278,19 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) { func (g *Game) advanceTalk(sess *net.Session, p *player.Player) { td, ok := p.Action.Data.(*behavior.TalkData) - if !ok || td.Cfg == nil { + if !ok { + g.cancelAction(p) + sess.SetState(net.StateGame) + return + } + if td.Cfg == nil { + if td.EstateDirectory { + // The estate-directory prompt is a talk action with no dialogue + // tree; it waits for player input, so there is nothing to advance. + // (handleTalkInput has the same exemption.) Without this the prompt + // was cancelled one tick after it appeared. + return + } g.cancelAction(p) sess.SetState(net.StateGame) return |
