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authorhistoria <[not public]>2026-09-18 16:13:49 -0400
committerhistoria <[not public]>2026-09-18 16:13:49 -0400
commit194164a77eb4f2479b94c19e6f0e1278ab608781 (patch)
tree53413add8ed6f32a34d1733397e380cc98ef70ef /internal/game/act_talk.go
parent67e01aab85607b9e601185c7d62dff576af3bb43 (diff)
downloadthehouseoficarus-194164a77eb4f2479b94c19e6f0e1278ab608781.tar.gz
fix: more casino, economy, gameplay, security, and world data hardening gaps
Diffstat (limited to 'internal/game/act_talk.go')
-rw-r--r--internal/game/act_talk.go11
1 files changed, 10 insertions, 1 deletions
diff --git a/internal/game/act_talk.go b/internal/game/act_talk.go
index 9ae9959..239e6f5 100644
--- a/internal/game/act_talk.go
+++ b/internal/game/act_talk.go
@@ -192,7 +192,16 @@ func (g *Game) handleTalkInput(sess *net.Session, input string) {
}
td, ok := p.Action.Data.(*behavior.TalkData)
- if !ok || td.Cfg == nil {
+ if !ok {
+ g.cancelAction(p)
+ sess.SetState(net.StateGame)
+ g.writePrompt(sess)
+ return
+ }
+ // The estate-directory prompt is a talk action with no dialogue tree
+ // (Cfg == nil), so it must be allowed through to its own handler below
+ // instead of being cancelled as a malformed talk node.
+ if td.Cfg == nil && !td.EstateDirectory {
g.cancelAction(p)
sess.SetState(net.StateGame)
g.writePrompt(sess)