| Age | Commit message (Expand) | Author |
| 2026-10-06 | refactor: split casino.go, dedup helpers, remove audit docs | historia |
| 2026-09-18 | feat: better card ascii art | historia |
| 2026-09-18 | fix: harden triggers, economy, casino, world data, and admin/net paths | historia |
| 2026-09-16 | fix: durable payouts survive journal failure, cap bank withdrawals, hash pass... | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-07-18 | feat(admin): admin color page more accurately represents game | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-08 | feat: object and mob steal tables can include both tables and items | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-05 | fix: restructure steal yaml, update admin web gui | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-06-26 | feat: simplified conversation trees and output won't overwrite prompts now | historia |
| 2026-06-25 | feat: trigger system for scripted events added. | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | slop refactor | historia |