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| author | historia <[not public]> | 2026-07-01 16:37:45 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-01 16:37:45 -0400 |
| commit | e6b4cb9f5816c6ee239233bc85f74ee446a161c2 (patch) | |
| tree | 1c3bf71c8b7f095baae989afe5e33183a7ed3929 /internal/game/act_steal.go | |
| parent | 649ef4b7416ce7053145878841fc9b0bff2f5fec (diff) | |
| download | thehouseoficarus-e6b4cb9f5816c6ee239233bc85f74ee446a161c2.tar.gz | |
feat: shop system overhauled, gui conversation tree editor overhauled
Diffstat (limited to 'internal/game/act_steal.go')
| -rw-r--r-- | internal/game/act_steal.go | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/internal/game/act_steal.go b/internal/game/act_steal.go index 1c76474..f5d3dbf 100644 --- a/internal/game/act_steal.go +++ b/internal/game/act_steal.go @@ -28,7 +28,7 @@ func (g *Game) executeSteal(sess *net.Session, args []string, rawInput string) { var stallGuardTalk = &behavior.TalkConfig{ Nodes: map[string]behavior.TalkNode{ "start": { - Message: behavior.MessageList{"Caught you red-handed! You have three options, thief."}, + Messages: []string{"Caught you red-handed! You have three options, thief."}, Options: []behavior.TalkOption{ {Text: "\"I'll pay a fine. (500 credits)\"", Goto: "bribe", Condition: &behavior.Condition{MinCredits: 500}}, {Text: "\"Take me to jail.\"", Goto: "jail"}, @@ -36,17 +36,17 @@ var stallGuardTalk = &behavior.TalkConfig{ }, }, "bribe": { - Message: behavior.MessageList{"Smart choice. Hand over 500 credits and we'll forget this happened."}, - Action: &behavior.NodeAction{Cost: 500}, + Messages: []string{"Smart choice. Hand over 500 credits and we'll forget this happened."}, + Action: &behavior.NodeAction{Credits: -500}, Options: []behavior.TalkOption{{Text: "\"Fine, take it.\""}}, }, "jail": { - Message: behavior.MessageList{"Off to the detention cell with you!"}, + Messages: []string{"Off to the detention cell with you!"}, Action: &behavior.NodeAction{Teleport: 162}, Options: []behavior.TalkOption{{Text: "(You are dragged away)"}}, }, "fight": { - Message: behavior.MessageList{"Then defend yourself!"}, + Messages: []string{"Then defend yourself!"}, Action: &behavior.NodeAction{SetFlags: map[string]any{"guard_hostile": true}}, Options: []behavior.TalkOption{{Text: "(The guard attacks!)"}}, }, |
