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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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act_steal.go
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2026-09-16
fix: durable payouts survive journal failure, cap bank withdrawals, hash ↵
historia
passwords off the owner loop.
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
historia
2026-07-18
feat(admin): admin color page more accurately represents game
historia
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-08
feat: object and mob steal tables can include both tables and items
historia
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-05
fix: restructure steal yaml, update admin web gui
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia