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2026-07-09feat(admin): multi-select with shift+drag for common bulk operationshistoria
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same ↵historia
conditions/actions now.
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-03feat: admin map can add new and rename areas. works with empty directories now.historia
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-07-01feat: shop system removed from talk system, added per-item restock and ↵historia
variable pricing
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-06-29feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵historia
different planes.
2026-06-29feat: self-signed certificateshistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵historia
changed to 'local' objects
2026-06-27feat: room-specific objects can be defined inline in room yamlhistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, ↵historia
user colors for maps
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵historia
messages
2026-06-25updated stale attack referenceshistoria
2026-06-25slop refactorhistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-24refactor: pulled techs out to yaml files, unified numerous combat functions, ↵historia
broke up game object
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-21feat: safespot system implementedhistoria
2026-06-21feat: better score outputhistoria
2026-06-20refactor: removed separate crafting recipes and combined them into item YAMLhistoria
2026-06-20feat: stop command addedhistoria
2026-06-20refactor: combined all station craftinghistoria
2026-06-19feat: science combat/triggers overhauled. decks now use autotrigger attacks.historia
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ↵workhorse
added startup checks.
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18cleaned up various crafting menushistoria
2026-06-17feat: smithing added, item/object interaction reworked. recipes and menus ↵historia
refactored.
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color ↵historia
support.
2026-06-15feat: unicode option, fixed up options and tableshistoria
2026-06-14feat: fractional ticks and server game_speed implemented. potentially ↵historia
insanely janky.
2026-06-14refactor: added docs, split up some components in game packagehistoria
2026-06-12feat: firemaking skill implemented. overhauled how ground items and despawn ↵historia
are handled.
2026-06-11feat: web client, get/drop updates and fixeshistoria
2026-06-10feat: yaml architecture for complex object interactionhistoria